That's why I get desestimulated with sprited stairs, floors.....:(
When looking at some places, no problem so far http://www.geocities.com/ivanrolim/duke1.jpg
But when we change our angle of view..... :roll: http://www.geocities.com/ivanrolim/duke2.jpg
Pressing '1' and '2' does not fix this, as some people used to say. (it should fix because of only one face being drawn)
I've heard it's due to a limitation of build, not the game itself. Is it true? Do you already know what these sprite handling functions are? Only a question :) Hacking it may fix the problem, as it has bugs only with some viewing angles!
Agent ME at
Most of us have no clue what you are talking about. Maybe post the map?
JonoF at
That looks like the sorting problem in Polymost at work again.
Jonathon
ivanrolim at
I could upload it but....
The second picture shows the beige sprite (an arc) overlapping the black floor sprite. (of course a bug) :(
I don't think necessary to upload it, as it's huge (+200k), and anyone could reproduce this easy. :?
Just make a table of sprites. Use 4 sprites, forming a box. Even using the '1' number to let it one-faced, they keep overlapping each other in certain angles.
If its a sorting problem in Polymost, why the normal duke3d (without polymost) has it? Do you know what function handle these? Maybe replacing some algorithm lines? :roll: